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Tabletop Hub

One connected campaign instead of ten tabs. Characters, maps, encounters, loot and your own rulebooks all know about each other β€” so nothing gets re-entered, and nothing breaks on update day.

Built deepest for Pathfinder 1st Edition β€” a full character engine, not a fillable form β€” and it runs your table for any system you play.

Players always free Β· nothing to install Β· bring your own rulebooks
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One connected campaign β€” nothing gets re-entered

Your character, the map, the encounter, the loot and the rulebooks are the same campaign, not five apps stitched together. Award a magic item and it lands on the player's sheet with its bonuses already applied. Build an encounter and its monsters walk onto the map and into initiative. Nobody retypes anything.

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It doesn't break when we ship

There are no modules to install, so there are none to break on update day β€” the single most common way a virtual tabletop ruins a session simply can't happen here. It runs in the browser with nothing to configure, and if your connection drops mid-session your character keeps working and syncs back up when you return.

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Smart scheduling

Propose a few times, everyone marks availability, and the app surfaces the slot that works β€” timezone-aware, with RSVPs and reminder emails so nobody no-shows.

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In- & out-of-character chat

Separate IC and OOC channels per campaign with live updates, avatars, reactions, replies, pins, and image drops. Speak as your active character automatically.

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Video at the table

Drop into a built-in video room with your party β€” no second app, no extra link to chase down.

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Interactive character sheets

Upload a PDF and get a clickable sheet: tap any stat, save, skill, or attack to roll it straight into chat. Each character carries its own portrait.

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A real Live table

Initiative with one-click party rolls, a party HP strip, damage and healing in a tap, persistent conditions, an NPC board, and a "you're up" nudge. Prepared an encounter? One button puts it on the table β€” creatures staged, map set, light and weather applied.

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Tactical battle map

Grid calibration, drag tokens, HP bars, Pathfinder 5-10-5 distance, and spell templates that highlight everyone caught in them.

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Lighting that does the work

Trace walls and doors and each token sees only what its own eyes and torch reach β€” darkvision read off the character sheet, doors you open mid-fight, secret ones the party hasn't found. Buy a map in .dd2vtt or .uvtt and its walls, doors and lights import already built.

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Put it on the TV

A read-only table screen for the room to look at, plus pop-out map, chat and video windows for your own second monitor. The table screen shows the PLAYERS' view β€” casting your own would show them the ambush.

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Restore points that branch

Take a snapshot before a session and you can roll the whole campaign back to it β€” chat, documents, maps and all. The timeline you left is archived rather than deleted, so β€œwhat if we hadn't” is a fork, not a loss.

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Search your own rulebooks

Upload your manuals once and ask a question in plain English β€” answers come back cited to the page, grounded in your actual books rather than invented. Optional: a GM can switch AI off for the whole campaign, and everything else keeps working.

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Living campaign journal

Auto-suggested Codex entries, session recaps, an in-world calendar and timeline, and tappable wiki-style links between everything your group has written.

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Loot, XP & the details

Shared loot with a holder for every party member, per-character XP, dice macros, and safety tools (lines & veils, X-card) built in from session zero.

For Game Masters

A prep-to-play console: build encounters and NPCs, drop them onto the map, run initiative, award loot and XP, and pull rules answers from your own module β€” without breaking the scene to dig through a book.

For Players

Know what’s next in ten seconds: your next session, your character, the current quest, and where to play. Roll from your sheet, run more than one character, and jump into the live table in a click.

Gather your party

Spin up a campaign in a minute, invite your group by email, and load in a sample adventure to see it all in action.

Players always free
Joining a game costs your players nothing, ever. No per-seat charge, and nothing to buy before you can try it.
Your data stays yours
Characters export to a plain JSON file you keep, and Hero Lab portfolios import straight in. Nothing is locked to us.
AI is optional
A GM can switch it off for the whole campaign in one click, and every core feature still works. Where it helps, it is grounded in your own books and cited β€” and there is no AI-generated art anywhere in here.